![]() ![]() ![]() I'll be picking up a copy tomorrow, assuming Weird Pete has it in yet. We all know how to deal with that, don't we?. They certainly don't stack up to things like Cleave, which the typical fighter has and gets to use any time it comes up without having to jump through hoops to make it happen. Unfortunately these "big finishers" generally amount to something like +2d6 damage, or make one attack as a touch attack, etc. I think the goal here was for psychic warriors to hold their psionic focus for most of the battle and use a big "expend psionic focus" feat as a finisher. This is only recommended for low-level characters, and is not compatible with the Barbarian, Ranger or Psionic characters. The powers that make the psywar stack up to fighters - their "buffs" - all go away when you use ONE of them, generally. The simplified version does not have a separate sheet for inventory and equipment, instead merging these onto the core sheets. ![]() At every four levels beyond 6th (10th, 14th, and 18th), the value of the enhancement a soulknife can add to his weapon improves to +2, +3, and +4, respectively. He can add any one of the weapon special abilities on the table below that has an enhancement bonus value of +1. DC 20, full round, take attacks of opportunity. Mind Blade Enhancement ()At 6th level, a soulknife gains the ability to enhance his mind blade. Plus, most of the good combat feats now require "expend psionic focus." Since you can only hold one psionic focus at a time, that means your psywar charges into combat, blows his wad for a single Deep Impact, and now all of his combat feats are gone. ![]()
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